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	<title>Nathan's Blog &#187; Games</title>
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		<title>Street Fighter IV</title>
		<link>http://nathanosullivan.com/blog/games/street-fighter-iv/</link>
		<comments>http://nathanosullivan.com/blog/games/street-fighter-iv/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 22:21:38 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nathanosullivan.com/blog/?p=18</guid>
		<description><![CDATA[The gameplay designer on SF2 HD Remix has a few interesting comments about the design mechanics of Street Fighter 4 (in which he had no involvement).
I haven&#8217;t played too much of the game, but most of the comments I agree with. I do however think it is &#8220;casual friendly&#8221; in that the game is very [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sirlin.net/blog/2009/2/22/a-few-things-about-street-fighter-4.html">The gameplay designer on SF2 HD Remix</a> has a few interesting comments about the design mechanics of Street Fighter 4 (in which he had no involvement).</p>
<p>I haven&#8217;t played too much of the game, but most of the comments I agree with. I do however think it is &#8220;casual friendly&#8221; in that the game is very lax about the direction motions needed to do basic moves, to the point where its easy to trigger a DP move instead of QCF, and vice versa.</p>
<p>In this sense, it is casual friendly since the basic specials can be pulled off with relative ease. Certainly, there is a lot of &#8220;depth&#8221; in the moves, which Sirlin regards as unnecessarily complicated moves.</p>
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		<title>Mario Kart online</title>
		<link>http://nathanosullivan.com/blog/games/mario-kart-online/</link>
		<comments>http://nathanosullivan.com/blog/games/mario-kart-online/#comments</comments>
		<pubDate>Thu, 01 May 2008 21:19:42 +0000</pubDate>
		<dc:creator>Nathan</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nathanosullivan.com/blog/?p=16</guid>
		<description><![CDATA[There&#8217;s been some discussion online about Steve&#8217;s review of Mario Kart Wii, particularly the final score allocated. Scores are often a point of contention nowadays, and I think part of the issue is simply that AusGamers is trying to rate games with 5/10 as an average title, instead of the 7 to 8 that is [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s been some discussion online about Steve&#8217;s review of <a href="http://www.ausgamers.com/news/html/2618060">Mario Kart Wii</a>, particularly the final score allocated. Scores are often a point of contention nowadays, and I think part of the issue is simply that AusGamers is trying to rate games with 5/10 as an average title, instead of the 7 to 8 that is now par for the industry.</p>
<p>Having playing online for a while now though, I would say my personal rating would tend towards the 9/10 mark. The AI may cheat too much in 150cc (I dont know, I haven&#8217;t tried single-player 150cc yet) but for someone who loved previous iterations of the game, the online mode is near perfect.</p>
<p>The only real criticisms I have is functionality that I guess was never going to be there: stuff like voice communication with opponents and ability to customize the items/rules. Even without those additions this game continues to draw me in at the expense of GTAIV. Given the heapings of praise that game is receiving, that has to say something about the quality of Mario Kart Wii.</p>
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